Return To Castle Wolfenstein Patches

Posted : admin On 23.01.2020

Berzerk2002: The Venom Mod has been updated three days ago from v5.0 to v5.4. You can download it here:Also ioRtCW has been updated from v1.42d to v1.51 over the last couple of months. Get the latest version here:Here's you can see the changelog: So I'm new to patching RTCW. I have the latest GOG version (1.41). Should I install both Venom mod 5.4 AND ioRtCW 1.51, or one or the other? Is there any other patch I need to install before or any I should install after, or is 1.41 good enough for both of those? Berzerk2002: Install the latest GOG version, then install ioRtCW 1.51 or Return to Castle Wolfenstein v1.42d Patch (I use ioRtCW) and after that is done install Venom mod 5.4.

Okay, so I did that and for some reason I couldn't get ioRtCWx64 to recognize my custom resolution. I wanted to play with Dynamic Super Resolution on, so I set a custom resolution but it didn't work. I ended up using the default WolfSP.exe and played through all parts of the first mission just fine (my custom resolution worked with that EXE), but then the game crashes constantly when trying to load the first part of the second mission. I tried with the ioRtCWx64 exe and the crash still happened. Any suggestions?edit Well, I was able to fix my issue, instead of using ioRtCW I'm using 1.42d patch. I can't get DSR working right anymore, but I force 8x AA through NVCPL and it looks and plays great.

Thanks for your help. I'm having an issue not mentioned anywhere (I could find).Initially I get the error and program won't launch.I do the v1.42d Patch and the game launches but is basically broken.When the wet Activision thing pops up it starts freezing.The menus and sound are almost solid frozen. (like move the mouse.

Wait four seconds to see where the pointer ends up slow/frozen).What could be causing this?System specs: Lenovo M72e, Pentium G2020, HD 2000/2500 graphics, 4 GB ram, Windows 10.Internet machine bought refurb cheap. But would also like to do some light gaming.Would really like to play this game (never played it back in the day).

Wolfenstein

Exciting news!After doing some testing, it appears that the 1.42d unofficial patch for RTCW is suitable for speedrunning! This is particularly important because it means that people can now install the steam version of the game, then apply the unofficial patch and run on equal footing with 1.00. Some of the game crashes have been fixed, which should improve quality of life for runners quite a bit.I have added a value for 1.42d in the Game Version variable, and the win32 binary distribution of the patch is available on the Resources page as a.ZIP archive.See 'Patch 1.42d readme.txt' and '1.42dChanges.txt' in the.ZIP archive for author and change information.likes this. 'general speedrunning rules'?

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The 'general speedrunning rules' (note that I use quotes for a good reason) were established by SDA, many years before this site. Everyone followed it, but then the speedrunning community started to shatter to specific game communities, which sometimes made up their own 'weird' rules.There is actually no mention about using unofficial patches, but believe me, they are not allowed. The reason is simple - unofficial patches can change gameplay. Same thing can happen with source ports and mods.If this community allows it, it's your decision and I'll have to accept it, even though I disagree.Sourceruns is the case of its own.I don't understand the 1.00 argument.

You can easily get this version from ebay or any other auction. There are plenty of copies around.

Wolfenstein

To be fair, it seems SDA has definitely made some good updates to its rules since I last looked at them (which would have been in 2013 or so), and the ruleset as a whole seems a lot more reasonable than what I remember. Then again I may have been thinking about their verification guidelines:which I still think are asinine. I welcome additional opinions on this matter; I've been running on 1.00 all along, and am happy to continue doing so.

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I will leave 1.42d as an optional game version for now, pending further input from people who would prefer that it isn't allowed.P.S. You're right, original game discs seem to be easier to get than I thought.

But the merits of letting people get into running the game via the steam version shouldn't be understated. Maybe we should see if downpatching the steam version to 1.1 would help.

Yeah, the SDA admins woke up and started updating the rules recently (even though it's too late anyway). Their verification guidelines are quite hardcore for 2016 and have been a subject to criticism, but to no end. It pretty much disallows all twitch vods, which is what majority of runners use.Btw, I recall that in cases when the unofficial patch doesn't change any gameplay, it was allowed in order to fix crashes or video/sound issues on modern PCs. It's still a bit shady, though, since there could be a new hidden bug.

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The 1.42d definitely needs testing imho.If RtCW works the same way as Q3, it should be enough to just delete specific pk3 files and use the 1.00 exe. I think people should be allowed to run either 1.00 or the 1.42d patch as long as it's specified.For reference, I know Half-Life has different categories based on how you run the game. You can use the BunnymodXT injector to re-enable bunnyhopping in the standard Steam version which allows way more people to get into the game, or you can download mods of the game that will make it behave as older versions of the game (the pre-Steam 'WON' version), and then there's also the NGHL Half-Life client which is also a mod. And Half-Life is very popular for speedrunning.